import {rand} from "./util" export default class Spark { constructor(x, y, options) { this.x = x this.y = y this.age = 0 this.acceleration = rand(options.acceleration[0], options.acceleration[1]) this.color = options.randColor ? rand(0, 255) + "," + rand(0, 255) + "," + rand(0, 255) : OPT.color this.opacity = options.maxOpacity - this.age / (options.lifetime * rand(1, 10)) } go(options) { this.x += options.speed * options.direction.x * this.acceleration / 2 this.y += options.speed * options.direction.y * this.acceleration / 2 this.opacity = options.maxOpacity - ++this.age / options.lifetime } }