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import Vector from "./Vector"
import Time from "./Time"
import Particle from "./Particle"
import Trail from "./Trail"
import Rocket from "./Rocket"
Particle.GRAVITATION = new Vector(0, 9.81)
const getTrustParticleFactory = function () {
function getColor() {
const hue = Math.floor(Math.random() * 15 + 30)
return `hsl(${hue}, 100%, 75%`
}
return function () {
const position = this.position.clone()
const velocity = this.velocity.clone().multiplyScalar(-.1)
velocity.x += (Math.random() - .5) * 8
const color = getColor()
const radius = 1 + Math.random()
const lifetime = .5 + Math.random() * .5
const mass = .01
return new Particle(position, velocity, color, radius, lifetime, mass)
}
}
const getExplosionFactory = function (baseHue) {
function getColor() {
const hue = Math.floor(baseHue + Math.random() * 15) % 360
const lightness = Math.floor(Math.pow(Math.random(), 2) * 50 + 50)
return `hsl(${hue}, 100%, ${lightness}%`
}
function getChildFactory() {
return function (parent) {
const direction = Math.random() * Math.PI * 2
const force = 8
const velocity = new Vector(Math.cos(direction) * force, Math.sin(direction) * force)
const color = getColor()
const radius = 1 + Math.random()
const lifetime = 1
const mass = .1
return new Particle(parent.position.clone(), velocity, color, radius, lifetime, mass)
}
}
function getTrail(position) {
const direction = Math.random() * Math.PI * 2
const force = Math.random() * 128
const velocity = new Vector(Math.cos(direction) * force, Math.sin(direction) * force)
const lifetime = .5 + Math.random()
const mass = .075
return new Trail(getChildFactory(), position, velocity, lifetime, mass)
}
return function (parent) {
let trails = 32
while (trails--) {
parent.children.push(getTrail(parent.position.clone()))
}
}
}
export default class Firework {
constructor(canvas) {
this.canvas = canvas
this.ctx = canvas.getContext('2d')
this.time = new Time()
this.rockets = []
this.rAF = null
this.timer = null
this.stopSign = false
this.resize = this.resize.bind(this)
this.loop = this.loop.bind(this)
this.addRocket = this.addRocket.bind(this)
this.start()
}
start() {
window.addEventListener('resize', this.resize)
document.addEventListener('click', this.addRocket)
this.timer = window.setInterval(this.addRocket, 1000)
this.resize()
this.loop()
}
stop() {
window.removeEventListener('resize', this.resize)
window.removeEventListener('click', this.addRocket)
this.stopSign = true
this.rockets = []
this.time = undefined
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
}
loop() {
if (this.stopSign) {
this.rAF && window.cancelAnimationFrame(this.rAF)
this.timer && window.clearInterval(this.timer)
return
}
this.draw()
this.rAF = window.requestAnimationFrame(this.loop)
}
draw() {
this.time.update()
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height)
for (let i = 0; i < this.rockets.length; i++) {
this.rockets[i].update(this.time)
this.rockets[i].render(this.canvas, this.ctx)
}
}
addRocket() {
const trustParticleFactory = getTrustParticleFactory()
const explosionFactory = getExplosionFactory(Math.random() * 360)
const position = new Vector(Math.random() * this.canvas.width, this.canvas.height)
const thrust = window.innerHeight * .75
const angle = Math.PI / -2 + (Math.random() - .5) * Math.PI / 8
const velocity = new Vector(Math.cos(angle) * thrust, Math.sin(angle) * thrust)
const lifetime = 3
this.rockets.push(new Rocket(trustParticleFactory, explosionFactory, position, velocity, lifetime))
this.rockets = this.rockets.filter(rocket => rocket.isAlive)
}
resize() {
this.canvas.width = window.innerWidth
this.canvas.height = window.innerHeight
}
}